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Firewatch background artist
Firewatch background artist







firewatch background artist

I then produced from the high(ish) poly output of this, some lower poly versions to reduce poly count when used at a distance. I then cloned and applied a noise modifier to individual trees to get them looking slightly different. It was then time to create the trees that would help pull off the entire feel of the scene.I started with 2 base trees drawn from splines with a lathe modifier applied to make them 3 dimensional.

firewatch background artist

I knew I was going to model the first five layers of the foreground – then leave the final mountain range and clouds as an image plane.

FIREWATCH BACKGROUND ARTIST HOW TO

This is what people use to create Glow effects and the such, but in my case it would allow that flat colour style I was hoping for (later I will explain how to achieve this with maps once imported into Sketchfab). This removes the ability for the material to display shading as it is completely lit by its own colour. I coloured the mountain ranges is by using a diffuse colour (picked from the original image with the eyedropper tool), then I have set the self illumination value to 100. I then coloured them and removed the image plane. I started by creating some flat planes and used the Extrude edge tool in 3ds Max to drag out the mountains to match the alpha images I had amended in Photoshop. I will show you my process for both, since they tie into each other in the end. When I decided to upload a version for Sketchfab, of course things changed. I started this project with the intent to create a Fan Art Trailer (see below), so at first I wanted the mountain ranges to be just long enough to cover the panning and zooming of the camera. Now that I had those, I first started by modeling the Tower which is obviously the main focal point of the piece. Luckily for me, I was able to obtain the separate layers of this image and then with a few changes, fill out the colours to suit my needs. ( It was simple, absolutely stunning and gave instantly brought me into that world. The first image I stumbled across, totally blew my mind from the second I saw it. With those things in mind, it was no suprise that when I heard that Olly Moss (one of my all time favourite designers) was doing concept art for the upcoming game Firewatch (currently in development by a studio based in San-Fransisco called Campo Santo), that I immediately jumped onto the web to find images. It is for this reason I have a strong passion for indie game development. I love that so much can be said with colour and strong design, and you dont have to go overboard to create something that can totally capture the mood or emotion you are trying to achieve. Having a lot of graphic design history, I am appreciative of Flat Colour schemes and I have a strong passion for simple and minimalistic art styles. I also work as a graphic designer for a small company close to my home. I am currently a student at the Academy of Interactive Entertainment (AIE). Hi, my name is Tim Vizesi and I am from Newcastle in Australia. In Art Spotlight, we invite Sketchfab artists to talk about one of their designs.









Firewatch background artist