
You have to choose whether to pursue Objective A while risking or abandoning Objective B, or vice versa. Or, to put it another way, true choice requires you to have two objectives which are put into conflict with each other. “Without internal conflict there is no choice, only decisions.” (Requiring the overcoming of internal conflict.) Or, in a more complicated fashion, choosing not to place your hand on a hot oven.)Ĥ. For example, buying a game for $40 instead of $60 when it’s the exact same game. (Decisions based solely on reason: A choice between options in which there is a clear correct answer. (Breathing, keeping your heart beating, etc.)Ģ. It’s talking about the importance of choice (“good games feature choice at every moment”), and in order to better understand choice it breaks player actions down into several categories:ġ. The video is very well done, but if you don’t want to watch the whole video, allow me to summarize the key points. For right now, I want to delve a little deeper into the significant, debilitating effects of setting “kill all the monsters” at the sole pinnacle of D&D gameplay. (A level of competition D&D has never experienced except when it was briefly out of print during TSR’s near-bankruptcy.)īut I digress. Unsurprisingly people left outside of D&D’s shrinking tent have been turning to other games in droves, reportedly allowing Pathfinder to tie or out-sell D&D in recent months. More generally, I’ve talked in the past about the fact that D&D used to support a “big tent” of playing styles and gameplay options and that WotC’s quest to “fix the math” and “find the sweet spot” has systematically shrunk that tent. In Treasure Maps & The Unknown I mentioned that setting “kill all the monsters” as the default goal of an adventure inherently funnels everything in the game through the combat system, drastically narrowing the range of potential gameplay. Wizards clearly thinks they’ve identified some really awesome flour, and they’re just going to keep pouring more and more of it into their cake mix. (Although there’s certainly a feedback-loop between WotC and the echo-chamber CharOp branch of the fandom which exacerbates the problem.) Pointing to the core design of 4th Edition is trivial, but it can also be clearly seen in the growing predominance of My Precious Encounters(TM) in WotC’s adventure design both before and after the switch to 4th Edition. In recent years, however, this meme has only gotten stronger, largely due to the design methodology flowing out of Wizards of the Coast. I’ve said it before, but it bears repeating: The meme that D&D is all about “killing monsters and taking their stuff” is a caustic one. However, something inexplicable happens in their head when they’re putting it together, they think: “Sure, I can use this really good flour and have a really good cake, or I can stretch it a little and make it only a little less good by substituting a cup of sand for a cup of that really valuable flour…”Ĭorrollary disease: “This flour is soooo good that if I add a lot more of it, the cake will be that much better.” They have five or ten pounds of really good, premium quality cake flour. hope the drawing is enjoyable tho.A person is going to make a cake. it's prolly not that interesting to begin with, so yay. Quia has the ability to use her heavy weapons to block attacks more effectively, cleave through enemies that aren't necessarily downed and rebound from a missed attack in an instant. Quia wields over-sized weaponry (Monkey Grip) Quia is very versatile with melee weapons, given enough time to practice, she can master any feat she already has for one specific weapon, and shift it to another. but there is a likelihood she won't cuz I keep spending my earnings on other things.Īlignment: Lawful Evil she's basically a cruel mercenary that took over a town for supplies cuz she was out of jobs to do.Ĭlass: Fighter, 2nd level/ Warblade, 9th level this does not mean she won't return for CoR. Just gonna leave some info below about her and. less colorful cuz D&D isn't all too accepting with natural hair colors and I didn't want any of my characters coming off as an anime spawn (Tho I really just love colorful characters). This one's based off of Quia from her RTG days, but with some very major changes in traits and a more, elven look to her. and since I was uploading stuff anyway, I figured I could add this too. made this drawing a while ago and didn't upload it here yet cuz of reasons.
