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Bosconian arcade machine
Bosconian arcade machine





bosconian arcade machine bosconian arcade machine

Similar to Galaga, Bosconian rolls over from Round 255 to Round 0, causing the game to behave abnormally during this round. "Condition red!" (enemy attacks become more aggressive occurs when the player takes too long to clear a round, or misses the spy ship)īosconian does not have a definite ending, and will continue until the player has lost all of their lives. Throughout the game, a digitized voice alerts the player to various events: A spy ship (worth a random bonus value) will also appear occasionally, which must be destroyed or the round will go to "condition red" regardless of how long the player has taken. Enemy bases will also occasionally launch a squadron of ships in formation attacks - destroying the leader causes all remaining enemies to disperse, but destroying all enemies in a formation scores extra bonus points. The player must either destroy all six cannons (200 points each) or shoot the core to destroy a station (1,500 points), and in later rounds the core is capable of defending itself (opening and closing while launching missiles).Īdditionally, the player must avoid or destroy stationary asteroids (10 points), mines (20 points), and a variety of enemy missiles and ships which attempt to collide with his or her ship. Each station consists of six cannons arranged in a hexagon, surrounding a central core. Each round consists of a number of green enemy bases that must all be destroyed to advance to the next round (a semi-transparent automap helps identify their location). The player controls a small fighter ship that can move in eight directions, and can fire both forward and backward. The object of Bosconian is to score as many points as possible by destroying enemy missiles and bases.







Bosconian arcade machine